Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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Small Spells, Big Impact
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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It pushes everything back and provides chip damage.Practice predictive small spells.Use small spells to finish off weak towers in overtime.
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The Heavy Spells: Destruction and Value
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Magic CategoryOptimal PlayMid-Damage SpellsCreating consistent chip damageHeavy MagicInstantly deleting massive threats like Sparky or X-Bow
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Synergizing Spells with Your Deck
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<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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