174 lines
5.2 KiB
PHP
Executable File
174 lines
5.2 KiB
PHP
Executable File
<?php
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namespace Zxing;
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/**
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* This class is used to help decode images from files which arrive as GD Resource
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* It does not support rotation.
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*
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*
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*
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*/
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final class GDLuminanceSource extends LuminanceSource {
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public $luminances;
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private $dataWidth;
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private $dataHeight;
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private $left;
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private $top;
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private $gdImage;
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public function __construct($gdImage,
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$dataWidth,
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$dataHeight,
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$left=null,
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$top=null,
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$width=null,
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$height=null) {
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if(!$left&&!$top&&!$width&&!$height){
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$this->GDLuminanceSource($gdImage,$dataWidth,$dataHeight);
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return;
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}
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parent::__construct($width, $height);
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if ($left + $width > $dataWidth || $top + $height > $dataHeight) {
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throw new \InvalidArgumentException("Crop rectangle does not fit within image data.");
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}
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$this->luminances = $gdImage;
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$this->dataWidth = $dataWidth;
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$this->dataHeight = $dataHeight;
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$this->left = $left;
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$this->top = $top;
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}
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public function GDLuminanceSource($gdImage, $width, $height)
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{
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parent::__construct($width, $height);
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$this->dataWidth = $width;
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$this->dataHeight = $height;
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$this->left = 0;
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$this->top = 0;
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$this->$gdImage = $gdImage;
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// In order to measure pure decoding speed, we convert the entire image to a greyscale array
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// up front, which is the same as the Y channel of the YUVLuminanceSource in the real app.
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$this->luminances = array();
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//$this->luminances = $this->grayScaleToBitmap($this->grayscale());
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$array = array();
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$rgb = array();
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for($j=0;$j<$height;$j++){
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for($i=0;$i<$width;$i++){
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$argb = imagecolorat($this->$gdImage, $i, $j);
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$pixel = imagecolorsforindex($this->$gdImage, $argb);
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$r = $pixel['red'];
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$g = $pixel['green'];
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$b = $pixel['blue'];
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if ($r == $g && $g == $b) {
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// Image is already greyscale, so pick any channel.
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$this->luminances[] = $r;//(($r + 128) % 256) - 128;
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} else {
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// Calculate luminance cheaply, favoring green.
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$this->luminances[] = ($r+2*$g+$b)/4;//(((($r + 2 * $g + $b) / 4) + 128) % 256) - 128;
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}
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}
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}
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/*
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for ($y = 0; $y < $height; $y++) {
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$offset = $y * $width;
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for ($x = 0; $x < $width; $x++) {
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$pixel = $pixels[$offset + $x];
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$r = ($pixel >> 16) & 0xff;
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$g = ($pixel >> 8) & 0xff;
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$b = $pixel & 0xff;
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if ($r == $g && $g == $b) {
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// Image is already greyscale, so pick any channel.
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$this->luminances[intval($offset + $x)] = (($r+128) % 256) - 128;
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} else {
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// Calculate luminance cheaply, favoring green.
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$this->luminances[intval($offset + $x)] = (((($r + 2 * $g + $b) / 4)+128)%256) - 128;
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}
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}
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*/
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//}
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// $this->luminances = $this->grayScaleToBitmap($this->luminances);
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}
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//@Override
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public function getRow($y, $row=null) {
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if ($y < 0 || $y >= $this->getHeight()) {
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throw new \InvalidArgumentException("Requested row is outside the image: " + y);
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}
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$width = $this->getWidth();
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if ($row == null || count($row) < $width) {
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$row = array();
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}
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$offset = ($y + $this->top) * $this->dataWidth + $this->left;
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$row = arraycopy($this->luminances,$offset, $row, 0, $width);
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return $row;
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}
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//@Override
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public function getMatrix() {
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$width = $this->getWidth();
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$height = $this->getHeight();
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// If the caller asks for the entire underlying image, save the copy and give them the
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// original data. The docs specifically warn that result.length must be ignored.
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if ($width == $this->dataWidth && $height == $this->dataHeight) {
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return $this->luminances;
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}
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$area = $width * $height;
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$matrix = array();
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$inputOffset = $this->top * $this->dataWidth + $this->left;
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// If the width matches the full width of the underlying data, perform a single copy.
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if ($width == $this->dataWidth) {
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$matrix = arraycopy($this->luminances, $inputOffset, $matrix, 0, $area);
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return $matrix;
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}
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// Otherwise copy one cropped row at a time.
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$rgb = $this->luminances;
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for ($y = 0; $y < $height; $y++) {
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$outputOffset = $y * $width;
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$matrix = arraycopy($rgb, $inputOffset, $matrix, $outputOffset, $width);
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$inputOffset += $this->dataWidth;
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}
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return $matrix;
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}
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//@Override
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public function isCropSupported() {
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return true;
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}
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//@Override
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public function crop($left, $top, $width, $height) {
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return new GDLuminanceSource($this->luminances,
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$this->dataWidth,
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$this->dataHeight,
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$this->left + $left,
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$this->top + $top,
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$width,
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$height);
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}
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}
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