Add Mastering Turret Placement in Tower Rush
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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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Mastering the Middle
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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Wait until the tank crosses the bridge before placing it.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells.
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Defending Against Siege and Spawners
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<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
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Turret TypeWhere to Put ItHeavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSplash Damage SweepersDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
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Building the Perfect Fortress
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
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<br>Practice your center pulls until you can do them with your eyes closed.<br>
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