Add Why You Must Have Anti-Air in Tower Rush
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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br>
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
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Stopping the Air Tanks
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
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His spawn damage and constant stun effect drastically slows down the Balloon's approach.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
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Building the Perfect Air Defense
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
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<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
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Unit TypeTop CardThe StrategyRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
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Total Coverage
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br>
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br>
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