From 1d0df6fbc6e6a56d45d3c8423c2957aaef7f8c8d Mon Sep 17 00:00:00 2001 From: desireeellwood Date: Sun, 12 Jul 2026 02:03:59 +0800 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..399e007 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Muscle memory is required.Buildings have a larger aggro radius.Surround the enemy completely. +Lane Swapping and Reverse Kiting +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Unit Control MethodExecution RequirementDividing the SwarmForces the opponent to defend both lanes simultaneouslyTrappingDeploy a swarm unit directly on top of a single-target enemy +Frustrating the Opponent +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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Master the kite, and you will master the game.
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