Add Mastering Beatdown Decks in Tower Rush
commit
47e4676755
|
|
@ -0,0 +1,15 @@
|
|||
<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
|
||||
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
|
||||
The Art of the Sacrifice
|
||||
<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
|
||||
<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
|
||||
It is too risky; you have no idea what the opponent's deck is yet.This gives you maximum time to regenerate elixir before it crosses the bridge.If they rush the opposite lane when you drop your tank in the back, do not panic.
|
||||
Synergy Behind the Tank
|
||||
<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
|
||||
<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
|
||||
The Heavy HitterPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
|
||||
Inducing Panic
|
||||
<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
|
||||
<br>Unleash the behemoth, and claim your three crowns.<br>
|
||||
|
||||
In the event you loved this informative article and you would love to receive more details about [tower rush](https://propjinni.com/author/roxiehollinwor/) assure visit the web site.
|
||||
Loading…
Reference in New Issue