Add Defeating Fast Decks in Tower Rush

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<br>There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.<br>
<br>This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.<br>
Slowing the Pace: The Defensive Anchor
<br>If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.<br>
<br>By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.<br>
Beware of dual-lane spam.A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.They have no heavy defenses to stop a massive push.
The Double Elixir Deathball
<br>You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.<br>
<br>You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.<br>
Fast Deck ArchetypeHow it WinsHow to Beat ItHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E. If you beloved this report and you would like to obtain extra data relating to [tower rush](https://katbe.com/agent/albawox9005408/) kindly check out the internet site. K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir
Staying Zen
<br>If you refuse to panic, their entire strategy falls apart.<br>
<br>Speed is an illusion if it crashes into an unmovable object.<br>