Add Mastering Turret Placement in Tower Rush
commit
03890dfed4
|
|
@ -0,0 +1,15 @@
|
||||||
|
<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
|
||||||
|
<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
|
||||||
|
The Anti-Tank Center Pull
|
||||||
|
<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br>
|
||||||
|
<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
|
||||||
|
The 'anti-lightning' placement is crucial in high arenas.Muscle memory is key.Manage your economy.
|
||||||
|
Advanced Placement Tactics
|
||||||
|
<br>Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.<br>
|
||||||
|
<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
|
||||||
|
Enemy ThreatThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
|
||||||
|
The Architecture of Victory
|
||||||
|
<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
|
||||||
|
<br>Practice your center pulls until you can do them with your eyes closed.<br>
|
||||||
|
|
||||||
|
If you liked this article and you would certainly such as to get even more facts relating to [tower rush](https://git.loverde.com.br/vaughn71949617) kindly go to the web-page.
|
||||||
Loading…
Reference in New Issue