diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md
new file mode 100644
index 0000000..2bb6212
--- /dev/null
+++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
+
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
+Assassinating the Backline
+
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
+
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
+Separate and conquer.Choose the right tool.Track their elixir carefully.
+Dealing with Clone and Rage Synergy
+
When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.
+
Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
+Defensive ToolExecution DetailArea DenialThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsFlanking ManeuverWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support
+Patience and Precision
+
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
+
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
+
+Should you cherished this information as well as you want to be given details concerning [tower rush](https://2dimensions.in/author/maddisoncounse/) generously pay a visit to our own web-page.
\ No newline at end of file