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The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
+
Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.
+Generation Rates and 'Leaking'
+
This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
+
If your bar reaches 10 and you do not play a card for 2. If you liked this article therefore you would like to acquire more info concerning [tower rush](https://dermerprection.xyz/stefaniev89741/stefanie1992/wiki/The-Importance-of-Map-Control-in-Tower-Rush) please visit our own website. 8 seconds, you have permanently lost one unit of energy that you can never recover.
+Protect them fiercely.The 'first play' dilemma is real.If they just spent 8, you know they have to wait roughly 6 seconds to defend a 2-cost push.
+The Profit Margin
+
You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Trade ScenarioThe CalculationThe AdvantageUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
+The Invisible Scoreboard
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You should always know exactly who is 'up' in elixir at any given moment.
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Master the economy, and you master the game.
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