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When your fireball fails to kill their wizard, or their zap instantly deletes your goblin gang, the game feels incredibly unfair.
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However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
+The Zero-Mistake Strategy
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When you are underleveled, you completely lose the margin for error that normally exists in a balanced match.
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Never rely on your tower to deal the final blow to an enemy unit if there is any doubt; the lower tower level means less damage.
+Adjust your playstyle accordingly.Let them come to you.Overleveled players often make terrible, greedy plays because they are used to winning easily.
+The Only Way to Attack
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The only reliable way to break through an overleveled defense is to build a massive, synergistic counter-push after a successful defense.
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By the time they realize your massive army is crossing the bridge, they will be too low on elixir to drop their expensive, high-level counters.
+The ProblemTactical AdjustmentWeak MagicAlways pair your spell with a cheap cycle unit (like an ice spirit) to secure the final sliver of health on the enemy troopLow Tower DamageFocus heavily on out-cycling their main defensive building so your attacker has a completely free path to the tower
+The Sweetest Victory
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It is the ultimate proof that strategy, timing, and intelligence will always triumph over raw mathematical stats.
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Do not let the level disparity discourage you from queuing up for the next ranked match.
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+If you have any questions pertaining to where by and how to use [tower rush](https://gitlab.and-works.com/nestorgomez303/1394tower-rush/-/issues/1), you can contact us at our web-page.
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