diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..db38b88 --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
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Understanding how these annoying strategies function is the first step toward completely dismantling them.
+The Unbreakable Wall +
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
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If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
+They will just rocket your troops and the tower simultaneously.They cannot rocket both sides at once.Use miner or graveyard to bypass their buildings entirely. +The Relentless Assualt +
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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The key to beating bridge spam is managing your card rotation perfectly to always have a cheap counter ready.
+How to WinWhat to DoStopping ArtilleryNever let it lock onto your towerAgainst FreezeSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously +Beating the Tilt +
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
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Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.
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